Final Major Project
Proposal
EDEXCEL Level 3 BTEC
Extended Diploma in Interactive Media with
Game Design
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Learner Name: Elliot Fenton
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City of Bristol College
School Media & Art
College Green Centre,
St Georges Road
Bristol
BS1 5UA
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Specialist Area: Interactive
Media/Game Design
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Date: 13th March 2013
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Section 1
Working title: To be
decided based upon completion of storyboard and characters
Ideally, a working game
will be the final product. This game should be under the genre of ‘2d
sidescrolling platformer’. By this I mean fully functional, not a complete
few-hour-long game to professional standards, but to a high standard nonetheless.
I could base it upon Arcade and oldschool console classics like Super Mario
and Donkey Kong Country games. Hopefully I will be able to make an original,
unique game that can stand out, despite taking influences from these and
more.
I will use Unity as it is
the engine I know the most about. I also feel that its dedicated 2D plane of
working would be beneficial here: I would like my fighting game to be
2-dimensional and this particular engine would make this a lot easier to
implement.
My inspirations will
include the games I mentioned above, but will also include games like the
recent popular Arcade releases on Xbox and Playstation, for example,
Supermeatboy, Scott Pilgrim, etc. These games proved that retro-style games
can be, and are fun without being graphically impressive, or even too
complex. With this in mind I plan on making a game that really focuses on gameplay;
I do personally believe that with big budget games of recent, the main focal
point has been graphical complexity – I definitely do not think this should
be their priority, merely a nice addition for ‘bonus points’.
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Section 2
I will try to take a lot of
influence with my project, and make sure that my project only takes the best
parts of each influence. For example, I will take inspiration from the
platforming nature of old Mario games, or even newer Mario games (although
between the two, there are virtually no differences). Overall, the game will
be a side-scrolling platformer in 2D and I hope that the inspirations are
seen through the final piece – I want mine to be compared to some of the
greats, if possible.
I am going to use the basis of old, nostalgia-inducing
graphics and art styles as my general feel for the game as this is my
preferred style when I personally play games. Effectively, this is me taking
an influence from my own experience – using what I know to influence my
choices.
My sources will include books and websites. I will mostly
use websites, as they are the easiest to access for me. I will try to stay
away from Wikipedia and non-official-looking websites as I can never trust
what is written to be the truth. Therefore if I DO use websites, I will make
sure they are legitimate, such as articles, news sites, etc.
Overall I believe it is best to find the research and
examples in a physical copy, but these days this seems to be harder to do.
Regardless, I will try my best to find them, unless it is not possible; for
example, if the research were playing through a game, I would have to use the
medium the game was created on. For an Xbox arcade title, I would need to use
the Xbox to get the research.
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Section 3
I will be using Unity to create
my game. Within Unity, there are many techniques to use, all of which are
obviously digital techniques and processes, as Unity is software. My
non-digital techniques or processes will be drawings, rough sketches I
imagine. This is because I am not too confident in my drawing skills as it is
but I will definitely need to portray what I want to end up with, in a
physical copy, so a quick drawing would count as this. I would also need to
draw for a storyboard, which is another thing I may need to make.
In Unity I will have to use
scripting, terrain creation, assets and prefabs. I will need to use Cinema 4D
if I want to create prefabs, which are 3d rendered images, to a high
standard.
Week 1: Research
successful games of a similar genre
Week 2: Create title
screen and story
Week 3: Draw
characters and level on paper
Week 4: Create level prefabs
in Cinema 4D and level music in Garage Band (may carry over to week 5)
Week 5: Create 3d
characters in Cinema 4D and anything not finished from last week
Week 6: Import
characters to level, start final game
Week 7: More working
on final game level, script writing
Week 8: Should be halfway through
game by now
Week 9: Finish game
Week 10: Build, evaluate, hand in
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Section 4
I will document my evaluation with a Word document.
Within this, I will write about what went well, what didn’t go as well as
planned, and what I would like to do differently if given another chance.
Obviously I do not know what went well or not just yet, I will not know until
it is done. So until then, I can only hope everything goes well.
If all goes to plan, I will have a complete level of a
side-scrolling, maybe platform-style game upon completion of this unit. This,
I hope, will channel old greats of this type like Sonic the Hedgehog, Mario,
and more, which will be major influences.
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Tuesday, 23 April 2013
Proposal
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